![]() None of this is new to a veteran of XCOM, or even that game’s progeny, like Mario + Rabbids. ![]() Here, you can dole out skill points and supplies, upgrade weapons and cards and healing, and buy the stuff you’ve researched with the game’s most universal currency, Supplies. You manage your skills, gear, cards, injuries, and the like at your home base, a tropical island compound overseen by Locke, the last of the original Lamplighters. If you’re a fan of tile-based movements, two actions per turn, home bases full of upgrade potential, and engaging little interactions between your troops, you don’t get that many solid games like this per year, so take note of Lamplighters League The number of years between XCOM titles is getting longer, not shorter-we need some reserves. ![]() But I don’t want to lose sight of how excited I am to have a meaty new tactics game to sink into, especially one based on an original, if heavily referential, world. I wanted to get that out of the way because I have some nits to pick with Lamplighters League (technically The Lamplighters League and the Tower at the End of the World), some technical and some tactical. If you pay for Game Pass, or you see this game at any price that feels reasonable (including its debut $50), that should tell you enough about whether to try it. Lamplighters League is a modern XCOM-style turn-based strategy game with a Weird War-ish, Indiana Jones-like feel, and a light stealth element, and it’s made by the folks who made Battletech and the Shadowrun Returns series. Links: Steam | Epic | Microsoft | Xbox | Official website Game details Developer: Harebrained Schemes ![]()
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